![]() A unique feature of Company of Heroes Online was the large number of combinations of hero units, special abilities and doctrinal abilities a player could utilize, giving the potential for diverse and creative strategies. Another departure from mainstream RTS's was the implementation of sector supply whereby the resource income of a player is linked to the sectors under that player's control. Its gameplay placed emphasis on usage of varying degrees of cover together with a destructible terrain. The Korean and American versions featured the entire single-player campaign from the retail release while the Chinese version did not.Ĭompany of Heroes Online was a real-time strategy game which was based on Company of Heroes. The Chinese version was co-developed and published by Shanda while the South Korean version was published by WindySoft and developed entirely by Relic Entertainment. Relic also released a Chinese and a South Korean version of the game. It is powered by the Essence 3.0 Engine which allows for more details and environmental destruction. It will in many ways be a direct sequel, with not many changes to the core gameplay. The game uses the same graphics engine as the retail release of Company of Heroes. Announcement Screenshot Company of Heroes 2 is Relic Entertainment 's sequel to its acclaimed real-time strategy game Company of Heroes. The game has no link with the original Company of Heroes multiplayer system and is a stand-alone game, unlike its predecessors. The open beta for the game started on 2 September 2010, and the game was cancelled on March 31, 2011. The second stand-alone expansion pack to Company of Heroes, it was released on April 9, 2009.Ĭompany of Heroes Online Company of Heroes Online logoĬompany of Heroes Online was a free massively multiplayer online real-time strategy game developed by Relic Entertainment and published by THQ. ![]() Main article: Company of Heroes: Tales of Valor ![]()
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